- Undealt beginner guide: Master the four-hero auto-battle loop in your first hours.
- Offline earnings: Farm a stage you can clear reliably before logging off.
- Loot triage: Equip upgrades, salvage white/green gear, sell the rest for gold.
- Forge order: Weapons for damage dealers first, then frontline armor.
- Skills: Unlock each hero's core skill set before deep-specializing.
Undealt Beginner Guide: The Core Loop
Undealt is a free-to-play idle RPG from developer Tail House, available on Steam, where a fixed party of four heroes battles automatically while you manage gear, skills, and a deck of rule-breaking cards between fights. Your job is not to click during combat — it is to optimize what your heroes bring into each battle. Understanding that division of labor is the single biggest mindset shift for new players.
Frontline Tank
- Defense and control
- Weak early, essential later
- Armor forging priority
Main DPS
- Primary physical damage
- Carries stage progression
- First weapon forge target
Ranged Damage
- Secondary damage output
- Strong early push
- Second weapon upgrade
Support / Healer
- Healing and party buffs
- Scales into late game
- Steady, light investment
Check the battle log after each stall. If one hero is underperforming, adjust their gear, skills, or cards rather than grinding the same stage — the auto-battle engine only improves when you change what your party brings to the fight.
Offline Idle Rules and Loot Management
Offline progress is the heart of Undealt's corner-screen design. Before you log off, make sure your party is farming a stage they can clear reliably — dying repeatedly wastes the entire offline window. Rewards are calculated from your highest reachable stage and accumulate up to a capped duration, so claim them from the mailbox or idle screen when you return.
Loot drops faster than you can equip it early on. Use this decision table for every rarity tier:
| Loot Tier | Source | Best Action |
|---|---|---|
| White / Green | Standard stage drops | Salvage into materials — selling yields almost nothing |
| Blue / Purple | Elite enemy drops | Keep only correct main-stat pieces, salvage the rest |
| Tradeable items | Endgame boss drops | Check Steam Market prices before salvaging |
| Scrap Metal | Stages + salvaged gear | Never sell — used in nearly every early recipe |
| Cursed Essence | Elite and boss kills | Reserve for high-tier crafts only |
Never spend enhancement materials on common or low-rarity items. Save them for gear you will keep across multiple stages — wasting rerolls on blue-or-lower items is one of the most common beginner mistakes.
Forging Priority and Skill Learning Order
The forge is where the loot loop comes together. Clearing stages faster increases all income, so damage comes before defense in your forging order.
| Priority | Forge Target | Why |
|---|---|---|
| 1 | DPS weapons (x2) | Faster clears = more gold, loot, and XP per hour |
| 2 | Frontline armor | Survive higher stages once damage stalls |
| 3 | Support gear | Keep the healer alive to extend fights |
| 4 | Even spreading | Only after every hero has a baseline set |
For skills, the same logic applies — full basic sets before deep specialization:
| Order | Skill Target | Reasoning |
|---|---|---|
| First | Main DPS core damage skills | Biggest early power spike |
| Second | Frontline survivability nodes | Prevents stalls at higher stages |
| Third | Support healing / buffs | Multiplies party power |
| Revisit | New skill tiers | Re-check order after stage milestones |
Unlocking a hero's full basic skill set before deep-specializing into one tree gives a bigger early power spike than dumping every point into a single skill.
First 10 Hours: Step-by-Step Plan
Follow this sequence to build a strong foundation without wasting resources.
Watch a Few Auto-Battles
Let the party fight and study the battle log. Identify your two damage dealers, your frontline, and your support before spending anything.
Redeem Launch Rewards
Check Settings → Gift Code for any active launch-window codes and link your Steam account for Steam-linked rewards delivered to your in-game mailbox.
Set Your Farm Stage
Drop back to a stage your party clears reliably, then log off. Return to claim capped offline rewards and push forward.
Run Loot Triage
Equip main-stat upgrades, salvage white/green gear into Scrap Metal, and sell leftovers for gold. Bank Cursed Essence.
Forge and Skill Up
Forge DPS weapons first, armor second. Unlock core skills across the roster before specializing any single tree.
Cards that rewrite battle rules — such as extra-turn or first-strike effects — are earned through progression, chests, and events. Focus on gear and skills first; layer cards in once your deck slots open up.
Beginner Milestones Checklist
First Sessions Goals:
- Identify each hero's role and check the battle log
- Claim offline rewards from a reliably cleared stage
- Salvage all white/green gear into Scrap Metal
- Forge weapons for both damage dealers
- Unlock every hero's basic skill set
FAQ
Q: Do I need to actively play Undealt during battles?
No. Battles resolve automatically — your role is to optimize gear, skills, and cards between fights. Use the battle log to see which hero is underperforming and adjust their loadout.
Q: How do offline rewards work in this Undealt beginner guide's workflow?
Rewards are calculated from your highest reachable stage and accumulate up to a capped duration while the game is closed. Always park your party on a stage they clear reliably before logging off, then claim from the mailbox or idle screen.
Q: Should I sell or salvage low-quality gear?
Salvage it. White and green gear converts into Scrap Metal, which is used in nearly every early forge recipe. Selling yields almost nothing by comparison.
Q: What should I forge first?
Weapons for your two damage dealers first, since faster stage clears increase all income. Follow with armor for your frontline hero, then support gear, and only spread forges evenly after every hero has a baseline set.