- Undealt wiki covers the free Steam idle RPG from Tail House with four auto-battling heroes.
- Core mechanic: Cards that rewrite combat rules define the strongest builds.
- Loot loop: Salvage low-rarity gear, forge weapons first, reroll affixes on rare items only.
- Real economy: Tradeable endgame drops list on the actual Steam Community Market.
- Best early move: Push DPS hero skills and weapon forges before everything else.
What Is Undealt? Game Overview
Undealt is a corner-screen idle RPG developed by Tail House and released free on Steam on November 12, 2026. A party of four heroes battles automatically while you manage gear, skills, and a deck of cards between fights. Its signature twist is the rule-breaking card system: certain cards rewrite how the auto-battle engine itself resolves, granting extra turns or guaranteed first strikes.
Two DLC characters, Lyriel and Thalen, expand the roster beyond the base four heroes, and endgame drops integrate directly with the real Steam Community Market.
| Game Fact | Detail |
|---|---|
| Developer | Tail House |
| Platform | Steam (PC) |
| Price | Free to play |
| Release Date | November 12, 2026 |
| Base Heroes | 4 (tank, melee DPS, ranged DPS, support) |
| DLC Characters | 2 (Lyriel, Thalen) |
| Core Systems | Idle auto-battle, loot, forge, rule-breaking cards, Steam Market |
Grab the game from the official Undealt Steam page and link your Steam account on first launch to collect the linking reward pack from your in-game mailbox.
Heroes Tier List: Who to Invest In First
Because Undealt runs a fixed four-hero party, the tier question is about when each hero peaks, not whether to include them. Damage carries early pushes; the support hero's scaling buffs dominate late game.
| Hero | Role | Early | Mid | Late | Investment Priority |
|---|---|---|---|---|---|
| Main DPS Hero | Physical damage | S | S | S | 1st — weapons and damage skills |
| Frontline Tank | Defense, crowd control | B | A | S | 2nd — armor once damage stalls |
| Ranged DPS | Secondary damage | A | B | A | 3rd — weapon upgrades |
| Support / Healer | Healing, party buffs | C | B | S | Steady investment, not heavy early |
Early Game Focus
- Raw damage wins stages
- Forge DPS weapons first
- Unlock core damage skills
- Support feels weak — that is normal
Late Game Focus
- Support buffs multiply party power
- Tank armor enables deeper stages
- Affix rerolls fix gear gaps
- Card synergies decide matchups
Do not dump all resources into the tank early. Tank value spikes in mid and late game, but early stage clears are limited by damage output. Follow the priority table above.
Rule-Breaking Cards: The Signature System
Cards slot into a shared deck that applies to every battle. They are earned through stage progression, chests, and events. Rule-rewriting cards are the deck-defining picks.
| Card | Category | Effect | Rating |
|---|---|---|---|
| Rule Rewrite: Extra Turn | Rule Rewriting | Chance to act again after attacking | S |
| Rule Rewrite: First Strike | Rule Rewriting | Party always acts first each wave | S |
| Offensive Surge | Damage Boost | Party-wide attack increase | A |
| Guardian Aegis | Defense / Sustain | Damage reduction plus frontline shields | A |
| Loot Whisperer | Economy / Farming | More gold and material drops | B |
For stage pushing, combine First Strike with a damage multiplier to burst dangerous enemies before they act. While idling for materials, swap in Loot Whisperer instead — it does not change combat outcomes, so pair it with a stage you already clear reliably.
Forge and Loot: Step-by-Step Progression
The loot loop is where runs are won or lost. Follow this order to avoid wasting scarce materials.
Salvage White and Green Gear
Selling low-rarity drops yields almost nothing. Salvage them into Scrap Metal, which is used in nearly every early forge recipe.
Forge DPS Weapons First
Upgrade weapons for your two damage dealers before anything else. Faster stage clears raise every income source at once.
Gear the Frontline
Once damage stalls, forge armor for your tank so the party survives harder stages.
Reroll Affixes Carefully
Spend Cursed Essence (elite/boss drops) only on rare-or-better items with a good base. Never reroll blue or lower gear.
Check the Market Before Salvaging
Some endgame boss drops are tradeable on the Steam Market. Verify the tradeable icon and current prices before destroying anything from deep stages.
| Loot Tier | Source | Handling |
|---|---|---|
| White / Green | Stage drops | Salvage for materials |
| Blue / Purple | Elite drops | Keep only correct main stat, salvage rest |
| Tradeable items | Endgame bosses | Check market price first |
Best Builds and Skill Priorities
Strong builds combine gear affixes, skill routes, and card synergies. These are the proven archetypes:
| Build | Hero Archetype | Scenario | Key Affixes | Signature Combo |
|---|---|---|---|---|
| Crit Stacker | Gunslinger | Idle pushing | Crit Chance, Crit Damage, Attack Speed | Smokescreen + Lucky Streak |
| Counter Tank | Bruiser | Endgame | Max HP, Damage Reflection, Block | Iron Will + Payback |
| Card Engine | Trickster | Idle pushing | Card Draw Rate, Cooldown Reduction | Sleight of Hand + Recycle |
| Poison Stacker | Alchemist | Endgame | Poison Damage, DoT, Effect Potency | Catalyst + Lingering Fumes |
| Summon Marshal | Marshal | Endgame | Summon Damage, Global Buff | Rally + Standing Orders |
Skill point priorities follow the same logic. For the Gunslinger, max Dead Eye (crit chance passive) first, then Quick Hands. Bruiser players should take Bulwark Stance early — it pairs with block gear for near-immortal frontline uptime. Trickster builds live or die on Sleight of Hand; take it the moment it unlocks at level 5.
Skill points are one of your scarcest resources. Unlock each hero's full basic set before deep-specializing — the broad early power spike beats a narrow one.
Undealt Progression Milestones:
- Link Steam account and claim the reward pack
- Forge first upgraded weapon for main DPS
- Obtain one S-tier rule-breaking card
- Build a reliable offline farming stage
- List your first tradeable item on the Steam Market
Steam Market and FAQ
Tradeable drops fall into three categories: cosmetic gear skins, rare endgame equipment, and special crafting materials from deep-stage content. Regular leveling loot is account-bound. Price slightly below the lowest sell order for fast sales, sell in small batches to avoid crashing prices, and remember Steam's transaction fee applies to every sale.
Hold tradeable inventory when new content drops — demand for materials spikes during hype windows. Diversify what you farm so a single price crash cannot wipe out your income.
Q: What is Undealt?
Undealt is a free idle RPG on Steam by Tail House where four heroes battle automatically in a corner-screen window while you manage gear, forging, skills, and cards that rewrite combat rules. It released on November 12, 2026.
Q: Are there codes for Undealt?
Launch-window reward packs were distributed through in-game gift code redemption (Settings then Gift Code) and Steam account linking. Because codes expire quickly, check the official Steam page and developer announcements for currently valid ones before relying on any listed code.
Q: Which hero should I upgrade first in Undealt?
Invest in your main DPS hero first — weapon forging and damage skills push stages faster, which raises all income. Tank armor and support buffs become higher value in mid and late game.
Q: Can you earn real money playing Undealt?
Certain tradeable endgame drops can be listed on the Steam Community Market for Steam Wallet funds. It is not guaranteed income — prices move with supply and demand, and Steam's transaction fee applies.