- Undealt crafting revolves around the forge: salvage loot into materials, then upgrade and reroll gear.
- Scrap Metal is the backbone material — never sell it during early stages.
- Upgrade weapons first, then frontline armor, then support gear.
- Reroll affixes only on rare or higher items with a good base.
- Tradeable drops may be worth real Steam Market value — check prices before salvaging.
How the Undealt Forge System Works
The forge is where Undealt's loot loop comes together. Your four auto-battling heroes generate a constant stream of drops while idling, and the forge converts that raw loot into meaningful power. Every crafting decision — what to salvage, what to upgrade, what to reroll — compounds over hours of idle progression, so a smart forging strategy matters more than raw playtime.
The core loop breaks into three activities:
- Salvaging: converting unwanted gear into crafting materials like Scrap Metal
- Upgrading: combining duplicate gear pieces plus materials to raise item level
- Rerolling: spending rare currency to change secondary affixes on high-tier items
Because battles run automatically, the forge is the main place where player skill actually expresses itself. Optimizing what you craft between fights is the real game.
The table below summarizes the core forge activities and when to use each:
| Activity | Input | Output | Best Used On |
|---|---|---|---|
| Salvage | White/Green gear | Scrap Metal and base materials | All low-rarity drops |
| Gear Upgrading | Duplicate gear + Scrap Metal | Higher item level | Weapons first, then armor |
| Affix Rerolling | Cursed Essence | New secondary affixes | Rare+ items with good base stats |
Material Sources and Farming
Knowing where each material comes from determines your farming route. Two materials dominate the early and late forge economy.
Scrap Metal
- Common drop from idle stages
- Also from salvaged white/green gear
- Used in nearly every early recipe
- Never sell it
Cursed Essence
- Rare drop from elites and bosses
- Powers affix rerolling
- Reserve for high-tier crafts
- Avoid low-level rerolls
Duplicate Gear
- Drops from standard stage clears
- Fuel for gear upgrading
- Combine with Scrap Metal to raise item level
- Farm stages you clear reliably
Do not spend Cursed Essence rerolling blue or lower gear. The results rarely justify the cost, and the same essence is far more valuable on rare endgame pieces.
| Material | Source | Rarity | Primary Use |
|---|---|---|---|
| Scrap Metal | Idle stages, salvage | Common | Gear upgrading |
| Cursed Essence | Elite and boss kills | Rare | Affix rerolling |
| Duplicate Gear | Stage drops | Common | Upgrade fuel |
| Tradeable Items | Endgame boss drops | Rare | Steam Market sales |
Step-by-Step Crafting Workflow
Follow this workflow each session to keep your forge efficient while idling.
Sort Your Loot
After claiming idle rewards, sort drops by rarity. Immediately salvage all white and green gear — selling yields almost nothing compared to the materials.
Equip Stat Upgrades
Equip any blue or purple piece with the correct main stat for your hero's role. Salvage the rest for extra materials.
Upgrade Weapons First
Spend Scrap Metal and duplicates upgrading weapons for your two damage dealers. Clearing stages faster increases every income source.
Then Forge Frontline Armor
Once damage stalls, invest in armor for your frontline hero so the party survives higher stages.
Reroll Endgame Gear
Only after your whole party has a solid baseline set, spend Cursed Essence rerolling affixes on rare+ gear with good bases.
Spread forges evenly across the party only after every hero has a solid baseline set. Focused upgrading beats balanced upgrading at every stage of the game.
Loot Handling: Keep, Salvage, or Sell
Every drop falls into one of three decisions. The table below covers every rarity tier:
| Loot Tier | Source | Decision | Reason |
|---|---|---|---|
| White / Green | Standard stages | Salvage | Selling yields almost nothing |
| Blue / Purple | Elite enemies | Keep if correct main stat, else salvage | Only build-relevant pieces matter |
| Rare+ with good base | Bosses | Keep and reroll affixes | Best long-term craft targets |
| Tradeable items | Endgame bosses | Check Steam Market first | Some sell for real value |
Before salvaging any tradeable endgame drop, check its price on the Steam Community Market. Deep-stage crafting materials and rare equipment can be worth actual Steam Wallet funds — salvaging destroys that value permanently.
Do not invest enhancement materials into common or low-rarity items. Save them for gear you will keep across multiple stage milestones.
Crafting Milestones Checklist
Forge Goals by Mid Game:
- Full baseline gear set on all four heroes
- Both damage dealers' weapons upgraded
- Frontline armor upgraded to current stage tier
- Cursed Essence banked for first endgame reroll
- Tradeable drops checked against market prices
Pair your forge strategy with the right skill order — core damage skills for your main DPS first, then frontline survivability, then support buffs. Gear and skills reinforce each other, and both multiply with the rule-breaking cards in your shared deck.
Crafting FAQ
Q: What should I craft first in Undealt?
Upgrade weapons for your two damage dealers first. Faster stage clears increase all income, including material drops. Follow with frontline armor once progression stalls, then support gear.
Q: Should I sell or salvage white and green gear?
Salvage it. Selling low-rarity gear yields almost nothing, while salvaging returns Scrap Metal that feeds nearly every early forge recipe.
Q: When is it worth rerolling affixes?
Only reroll secondary affixes on rare or higher items with a good base. Never reroll blue or lower gear, and save Cursed Essence for pieces you will keep long-term.
Q: Are any crafting materials tradeable?
Some endgame crafting materials from deep-stage content are tradeable on the Steam Community Market. Always check an item's tooltip for the tradeable icon and compare market prices before salvaging.