- Undealt auto battle lets your team fight and farm without manual input
- Loadout setup matters more than raw stats in long idle runs
- Speed tuning determines turn order and often decides close fights
- Check progress often: auto battle is efficient, but not hands-off forever
- Best results come from pairing sustain with consistent damage
How Undealt Auto Battle Works
Undealt auto battle is the game's automated combat system. Once activated, your squad repeats battles using the skills and targeting logic you configured, which makes it the core tool for grinding levels, currency, and materials while you focus elsewhere.
Video Highlights:
- Official showcase of Undealt's core presentation and combat flow
- Shows how battles resolve without constant player input
- Good first look at the game's tone and card-driven style
The system follows a simple priority loop: each unit acts on its turn, uses abilities in the order set by your loadout, and the battle ends when one side falls. Between fights, your team automatically restarts the selected stage, keeping the loop running.
Auto Farm
- Repeats a chosen stage
- Best for steady material income
- Low risk, low attention
Auto Progress
- Pushes new stages automatically
- Higher rewards, higher failure risk
- Needs a stronger loadout
Boss Auto
- Repeats boss encounters
- Best drop value per run
- Requires tuned team synergy
Begin with auto farm on a stage you clear comfortably. Auto progress only pays off when your win rate stays high across many runs.
Auto Battle Setup: Step-by-Step
Configuring auto battle correctly is the difference between efficient farming and wasted stamina. Follow this sequence every time you change stages or swap units.
Pick the Right Stage
Choose a stage your team clears quickly and reliably. A fast 100% win rate beats a slow, risky higher stage for long sessions.
Set Your Loadout
Arrange abilities so openers hit first and sustain skills fire before your team drops below half health.
Enable Auto Battle
Toggle auto battle on and confirm the stage loops correctly. Watch one full cycle before walking away.
Review and Adjust
Check back after a few runs. If you see losses or slow clears, drop one stage lower or adjust skill order.
| Setting | Recommended Value | Why It Matters |
|---|---|---|
| Stage choice | Highest stage with 95%+ win rate | Protects long-run efficiency |
| Skill order | Damage opener, sustain mid-fight | Keeps pace and survivability |
| Loop mode | Auto restart same stage | Prevents stalling on failure |
| Session length | Check every 30-60 minutes | Catches failures early |
Auto battle consumes whatever stamina or entry currency the stage requires. Long unattended sessions can burn through your reserves quickly, so set expectations before you leave it running.
Best Loadouts and Team Roles
A strong auto battle team balances damage, sustain, and utility. Because the AI follows fixed logic, roles must be self-sufficient without manual decision-making.
Damage Core
- Consistent AoE or single-target
- Front-loads damage to shorten fights
- Prioritize reliability over burst
Sustain
- Healers or shielders keep the loop alive
- Prevents chip losses over long runs
- Essential for boss auto
Utility
- Buffs, debuffs, crowd control
- Smooths out difficult matchups
- Speed manipulation is king
| Role | Priority Stat | Auto Battle Rating | Notes |
|---|---|---|---|
| Damage dealer | Attack, Crit | ★★★★★ | Shorter fights mean fewer failure points |
| Healer/Shielder | HP, Defense | ★★★★☆ | Trivializes farm stages |
| Buffer | Speed, Effect rate | ★★★★☆ | Speed tuning swings turn order |
| Debuffer | Effect accuracy | ★★★☆☆ | Situational vs bosses |
| Pure tank | Defense, HP | ★★★☆☆ | Slows clears unless paired with strong damage |
In auto battle, acting first is a massive advantage. Units tuned to move early can eliminate threats before your sustain is ever tested.
Common Mistakes and Fixes
Most auto battle failures trace back to a handful of setup errors. Run through this list before blaming your gear.
| Mistake | Symptom | Fix |
|---|---|---|
| Farming too high a stage | Random losses mid-session | Drop down until win rate stabilizes |
| Wrong skill order | Sustain fires too late | Move heals/shields earlier in the rotation |
| No sustain at all | Team survives but wipes on wave 3 | Add a healer or shielder |
| Ignoring speed tuning | Enemies always act first | Raise speed on key units |
| Unchecked long sessions | Wasted stamina, stalled loop | Set a check-in interval |
The system repeats fights; it does not adapt. Any change in stage difficulty or team composition requires a manual review of your setup.
Before Every Auto Session:
- Confirm win rate is 95% or higher
- Verify skill order favors sustain
- Check stamina covers planned session length
- Watch one full battle loop before leaving
- Set a return time to review results
FAQ and Next Steps
Once your Undealt auto battle setup runs cleanly, shift focus to improving clear speed and pushing tougher stages for better drop tables.
A tuned auto battle team is the backbone of progression in Undealt. Master it early and every later grind becomes easier.
Q: Does auto battle work while the game is closed?
No. Auto battle in Undealt runs while the game is open and the battle screen is active. Closing the game stops the loop, so plan sessions accordingly.
Q: What is the best stage for auto battle farming?
The best stage is the highest one your team clears with roughly a 95% or better win rate. Fast, reliable clears outperform slow runs on harder stages over long sessions.
Q: How do I stop losing auto battle runs?
Check three things: lower the stage difficulty, move sustain skills earlier in your loadout order, and tune unit speed so your team acts before the enemy.
Q: Do I need a healer for auto battle?
For easy farm stages, often no. For boss auto and harder stages, a healer or shielder dramatically improves consistency by preventing chip damage losses across repeated runs.